At least, that's the feeling you get from Killing Floor: Incursion if you can avoid the vertigo and headaches the twitchy movement can cause. It's pretty detailed, and the atmosphere builds a solid sense of dread. Finally, in spite of the glitches mentioned earlier, the game doesn't look bad overall. While the game quickly gets repetitive, the additional game modes, such as the Holdout mode and online co-op, help keep things from getting too stale. And, admittedly, there's a sort of visceral glee that comes with dropping your weapons and punching your way past a few Zeds. For example, using both hands to operate the pump-action shotgun feels vastly different, yet still as effective, as firing off a clip in rapid succession from your pistol. It's fun to try out the variety of weapons to see how each operates in its own unique way. There are also occasional glitches in the visuals that can break your immersion completely.Īs frustrating as Killing Floor: Incursion can be, it's got some promise. a situation that's worse when you're under constant attack. It's also difficult to pick up and use items you find along the way, since inventory management takes a lot of getting used to. You can quickly run out of "stamina" too, which is meant to keep you from abusing the teleportation but severely limits your movement. Most of the time, you'll use a point-and-click sort of teleportation to move around, which can be good for escaping attacks quickly but can also be disorienting when you're getting attacked from all sides. Killing Floor: Incursion highlights one key fact: When VR games are done wrong, it can leave you aching to get back to the real world to nurse a growing headache instead of feeling immersed in gameplay. It's a spin-off of the Killing Floor franchise.
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